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更新时间:2024-12-30 06:13:25 / 浏览:
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欢迎来到Java小游戏的精彩世界!准备好沉浸在令人兴奋和上瘾的游戏中,这些游戏将为您带来数小时的乐趣和娱乐。
Java小游戏的好处
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免费且易于下载:我们的所有Java小游戏都是免费的,并且可以轻松下载到您的计算机或移动设备上。
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体积小巧,无需安装:这些游戏体积小巧,无需安装,因此您可以立即开始玩。
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跨平台兼容:Java小游戏可以在Windows、Mac和Linux等多种平台上运行。
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适合所有年龄段:我们提供各种适合所有年龄段的Java小游戏,从儿童友好的游戏到具有挑战性的益}@Overridepublic void keyPressed(KeyEvent e) {switch (e.getKeyCode()) {case KeyEvent.VK_LEFT:player.moveLeft();break;case KeyEvent.VK_RIGHT:player.moveRight();break;case KeyEvent.VK_SPACE:player.shoot();break;}}@Overridepublic void keyReleased(KeyEvent e) {switch (e.getKeyCode()) {case KeyEvent.VK_LEFT:case KeyEvent.VK_RIGHT:player.stopMoving();break;}}@Overridepublic void keyTyped(KeyEvent e) {}public static void main(String[] args) {SpaceShooter game = new SpaceShooter();JFrame frame = new JFrame("Space Shooter");frame.add(game);frame.setSize(800, 600);frame.setResizable(false);frame.setLocationRelativeTo(null);frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);frame.setVisible(true);game.start();}}class Player {private int x, y;private int speed = 5;public Player() {x = getWidth() / 2;y = getHeight() - 50;}public void draw(Graphics g) {g.setColor(Color.WHITE);g.fillRect(x, y, 20, 20);}public void update() {x += speed;if (x < 0) {x = 0;} else if (x > getWidth() - 20) {x = getWidth() - 20;}}public void moveLeft() {speed = -5;}public void moveRight() {speed = 5;}public void stopMoving() {speed = 0;}public void shoot() {// 添加子弹逻辑}public boolean collidesWith(Enemy enemy) {return enemy.getX() < x + 20 && enemy.getX() + 20 > x && enemy.getY() < y + 20 && enemy.getY() + 20 > y;}}class Enemy {private int x, y;private0;}}public int getX() {return x;}public int getY() {return y;}}```
策略游戏
```javaimport java.awt.;import java.awt.event.;public class TicTacToe extends Canvas implements MouseListener {// 游戏变量private char[][] board;private char turn;private boolean gameOver;public TicTacToe() {// 初始化游戏变量board = new char[3][3];turn = 'X';gameOver = false;// 鼠标监听器addMouseListener(this);}@Overridepublic void paint(Graphics g) {// 清除屏幕g.setColor(Color.WHITE);g.fillRect(0, 0, getWidth(), getHeight());// 绘制棋盘g.setColor(Color.BLACK);for (int i = 0; i < 3; i++) {g.drawLine(i getWidth() / 3, 0, i getWidth() / 3, getHeight());g.drawLine(0, i getHeight() / 3, getWidth(), i getHeight() / 3);}// 绘制 X 和 Ofor (int i = 0; i < 3; i++) {for (int j = 0; j < 3; j++) {if (board[i][j] == 'X') {g.drawLine(i getWidth() / 3, j getHeight() / 3, (i + 1) getWidth() / 3, (j + 1) getHeight() / 3);
g.drawLine((i + 1) getWidth() / 3, j getHeight() / 3, i getWidth() / 3, (j + 1) getHeight() / 3);} else if (board[i][j] == 'O') {g.drawOval(i getWidth() / 3, j getHeight() / 3, getWidth() / 3, getHeight() / 3);}}}// 显示游戏状态if (gameOver) {g.setColor
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